a better tomorrow

by kevin deng

SHOT LIST 09 – 05 GAME EFFECTS

I had the pleasure to work on several projects while I was at Liquid Development in Portland, OR.   After some various tasks I was lucky enought to step onto the effects team and learned how to work SFX in the amazing Unreal 3 Engine with their tool Cascade.  Cascade was great to work with because of its similarities to 3D packages such as Maya.  Pretty soon I was making explosions, impacts, and water effects for projects such as Damanation and Borderlands.

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