SHOTLIST 09 – 03 NEXT GEN MOBILE VISUAL UI’S

This was an experimental UI that I developed for a mobile handheld device. Nowadays with mobile handsets such as the iPhone and other modern smart phones, the amount of data that these handsets have access to is astonishing.
As GPS and Web 2.0 continue to become standard features, we can also begin to take advantage of all these inputs as graphics and processing power also continue to become more readily available. This UI was an artistic approach to the concept of what information is coming to us via our devices.
The device’s core was represented as a pulsing cloud of energy. Based on the level of its activity, running apps, music, etc… it would fluctuate and respond. Likewise things like battery power and alerts would be tied to the environment and state of the device. The 3D environment and avatar of the phone can also begin to relate to things such as whether or not you’re in a public WIFI cloud or if the phone is being charged, synced, or being pinged by other devices.
With data streaming, connecting ourselves to ‘Web 2.0′ with Twitter, facebook feeds, and status updates become important forms of our communication. Here data is being ‘beamed’ to our phones and I represented them as blocks that were arriving and being integrated into our device. (an homage to old school defragging) Important data could be streamed into your UI as you select what kind of notices you’d like to be updated with.
One of the final UI elements integrates live GPS data as it represents points of interest related to your location. As the next generation of devices become better integrated we can begin to see live devices surrounding us or avatars of other people or places. Coffee shops or marked locations on your map could be pinned and related information (such as store hours or services) could be delivered. Status updates from approved friends could be posted or be integrated into Alternate Reality Games that allow us to take advantage of the next level of digital integration.