SHOTLIST 09 – 02 Architectural Visualization
One of my first jobs out of college was joining a very small prototyping team with fellow AIPD graduate Erick Green. Together as a two man team, we were stationed at Ankrom Moisan Associated Architects creating architectural simulations using game engines and game design pipelines.
We created several environments using CryEngine and were able to introduce architects to a brand new level of interactivity. For the first time they were able to see their designs in real time and on site. Opinions on design could easily be made as they saw different proportions, perspectives, and skylines. This dramatically helped architects communicate with clients as they were able to tour clients through spaces and demonstrate their design beyond explanations and static renderings.
As the technical artist, my main priorities were maintaining proportions and assets as they were brought in from the SketchUpm, into 3D software, and finally into the game engine. I was also integral in taking advantage of the engine’s capabilities and implementing assets such as driveable cars and scripting.