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	<title>a better tomorrow &#187; Effects</title>
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	<link>http://www.bttrtmrrw.com</link>
	<description>by kevin deng</description>
	<lastBuildDate>Mon, 14 Sep 2009 19:14:13 +0000</lastBuildDate>
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		<title>SHOTLIST 09 &#8211; 01 Bird Intro</title>
		<link>http://www.bttrtmrrw.com/work/2009-show-reel-shot-list-01-bird-intro/</link>
		<comments>http://www.bttrtmrrw.com/work/2009-show-reel-shot-list-01-bird-intro/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 17:00:38 +0000</pubDate>
		<dc:creator>shi</dc:creator>
				<category><![CDATA[Effects]]></category>
		<category><![CDATA[Interactive Design]]></category>
		<category><![CDATA[Shot List 09]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.bttrtmrrw.com/blog/?p=98</guid>
		<description><![CDATA[the intro with the intro to the reel i decided to do some work in AfterEffects, a very recently aquired skill. i have to say that i really love AE CS4.  while the program can be a little unstable at times when it is jammed full of settings, effects, and un-precomposed comps. the results are [...]]]></description>
			<content:encoded><![CDATA[<p>t<img class="alignleft size-medium wp-image-146" title="birdIntro" src="http://www.bttrtmrrw.com/blog/wp-content/uploads/2009/09/birdIntro-590x442.jpg" alt="birdIntro" width="590" height="442" />he intro</p>
<p>with the intro to the reel i decided to do some work in AfterEffects, a very recently aquired skill.</p>
<p>i have to say that i really love AE CS4.  while the program can be a little unstable at times when it is jammed full of settings, effects, and un-precomposed comps. the results are absolutely beautiful.  (besides, when you hit ctrl+s every 5-10 minutes that&#8217;s how you know you&#8217;re a creative &#8216;vet&#8217; right?)</p>
<p>the results are a little nod to two styles of animation that i love very much: old school rotoscoping and the new school of motion graphics.</p>
<p>check out my &#8216;inspiration&#8217; for the reel for some more details.</p>
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		<title>SHOT LIST 09 &#8211; 05 GAME EFFECTS</title>
		<link>http://www.bttrtmrrw.com/work/shot-list-09-05-game-effects/</link>
		<comments>http://www.bttrtmrrw.com/work/shot-list-09-05-game-effects/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 13:39:29 +0000</pubDate>
		<dc:creator>shi</dc:creator>
				<category><![CDATA[Effects]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Shot List 09]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.bttrtmrrw.com/blog/?p=187</guid>
		<description><![CDATA[I had the pleasure to work on several projects while I was at Liquid Development in Portland, OR.   After some various tasks I was lucky enought to step onto the effects team and learned how to work SFX in the amazing Unreal 3 Engine with their tool Cascade.  Cascade was great to work with [...]]]></description>
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<a href='http://www.bttrtmrrw.com/work/shot-list-09-05-game-effects/attachment/05_effects_02_river/' title='05_Effects_02_River'><img width="200" height="200" src="http://www.bttrtmrrw.com/blog/wp-content/uploads/2009/09/05_Effects_02_River-200x200.jpg" class="attachment-thumbnail" alt="05_Effects_02_River" title="05_Effects_02_River" /></a>
<a href='http://www.bttrtmrrw.com/work/shot-list-09-05-game-effects/attachment/05_effects_01_waterscene/' title='05_Effects_01_WaterScene'><img width="200" height="200" src="http://www.bttrtmrrw.com/blog/wp-content/uploads/2009/09/05_Effects_01_WaterScene-200x200.jpg" class="attachment-thumbnail" alt="05_Effects_01_WaterScene" title="05_Effects_01_WaterScene" /></a>
<a href='http://www.bttrtmrrw.com/work/shot-list-09-05-game-effects/attachment/10_rakkhivedrool/' title='10_RakkHiveDrool'><img width="200" height="200" src="http://www.bttrtmrrw.com/blog/wp-content/uploads/2009/09/10_RakkHiveDrool-200x200.jpg" class="attachment-thumbnail" alt="10_RakkHiveDrool" title="10_RakkHiveDrool" /></a>
<a href='http://www.bttrtmrrw.com/work/shot-list-09-05-game-effects/attachment/05_effects_04_manaburn2/' title='05_Effects_04_manaBurn2'><img width="200" height="200" src="http://www.bttrtmrrw.com/blog/wp-content/uploads/2009/09/05_Effects_04_manaBurn2-200x200.jpg" class="attachment-thumbnail" alt="05_Effects_04_manaBurn2" title="05_Effects_04_manaBurn2" /></a>
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<p>I had the pleasure to work on several projects while I was at <a href="http://www.liquiddevelopment.com/" target="_blank">Liquid Development</a> in Portland, OR.   After some various tasks I was lucky enought to step onto the effects team and learned how to work SFX in the amazing <a href="http://www.unrealtechnology.com/" target="_blank">Unreal 3 Engine</a> with their tool <a href="http://www.unrealtechnology.com/features.php?ref=cascade" target="_blank">Cascade</a>.  Cascade was great to work with because of its similarities to 3D packages such as Maya.  Pretty soon I was making explosions, impacts, and water effects for projects such as <a href="http://www.codemasters.com/games/?gameid=2654" target="_blank">Damanation </a>and <a href="http://www.borderlandsthegame.com/">Borderlands</a>.</p>
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